Cat's Wars update adds snipers, capture points and a proper lobby system
Antelus Games has shipped a major update for its co-op tactics game Cat's Wars, adding a new map, sniper units, a capture-and-hold mode and a long-awaited lobby system.
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Antelus Games has released what it calls one of the biggest updates yet for Cat's Wars, its turn-based tactics game about squads of armed cats. The update adds a new map, a new class of unit, a new game mode and, at last, a proper way to set up your own multiplayer matches.
According to the studio's Steam announcement, the headline addition is Gonzaga SP, a map based on the Gonzaga district of Santos, Brazil. The developer describes a large city square ringed by streets, high-rises and palm trees, built to reward players who hunt for high ground, set ambushes or hold a long sightline. That last point matters because the same update introduces snipers: units built for range but limited by ammunition, so the studio says “every shot matters” and a badly timed shot leaves an expensive rifle useless for the rest of the match.
Capture and hold changes the shape of a match
The other big mechanical addition is a new mode called Capture and Hold. Control points appear across the map and a team has to take and defend them for a set number of turns rather than simply wiping out the opposition. The studio's notes say this forces harder choices about splitting a squad, defending points that matter and deciding when it is worth giving one up to attack another. The mode also loosens one of the game's core restrictions: when a cat dies, a replacement can be sent in, though a team is still capped at five fighters on the field at once. The studio expects that to make matches in this mode run much longer.
A lobby system arrives, and a shop is coming
Multiplayer also gets what the developer calls a feature it has wanted to ship for a long time: a full lobby system. Players can now create their own lobby, pick maps and modes, set match options, invite friends or browse other people's open lobbies to find a match. Alongside that, the update carries what the studio describes as a large number of balance changes and bug fixes across the interface, multiplayer code, characters and maps, though no specific list of fixes is given in the announcement.
The studio also outlines what's next, without commitments on timing. It says it is already working on a Cat's Wars shop for cosmetic items and skins, plus more maps, more classes and more modes. The one specific tease is vehicles, which the developer says will arrive in a future mode, with no further detail offered yet. Antelus Games frames all of this as a response to growing player numbers and wishlist adds, and closes by asking players directly what they want added next.
None of this is independently verified beyond the developer's own post, and there is no indication yet of a patch number, a rollout schedule for the shop, or how the new capture mode and sniper class will land competitively once players have had time with them. For a small studio running live development in public, that is the normal state of affairs: features ship, the community reacts, and the next update is shaped partly by that reaction. What is confirmed is that the update is live now, and that Cat's Wars has grown a fair bit more complicated to plan for since its last major patch.
Sources
Image: Steam