Divine Frequency, the Doom-engine horror shooter delayed by its writer's death, is out in Early Access

Abraxaes has released Divine Frequency in Early Access on Steam for Windows, with two of its three chapters and about 70 per cent of the planned game. The team expects to stay in Early Access for a...

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Divine Frequency, a surreal horror FPS from the small studio Abraxaes, is now in Early Access on Steam. Steam lists the release as 26 October. It is Windows only on the store and costs £17.75 in the UK, and the developers say they do not plan to change the price when the game leaves Early Access. The free demo is still on the store page.

The game runs on a version of GZDoom or UZDoom, according to GamingOnLinux, which describes it as classic Doom with a little System Shock and Silent Hill mixed in. You wake in a world that is coming apart and fight your way through it with guns and psionic attacks. There are three main character archetypes and a range of weapon modifications, and the store page says the game reacts to the build you commit to. Optional boss duels against what it calls the Meso-Divinities are there for players who want a harder test. GamingOnLinux praised the atmosphere but warned that the screen effects, especially in the opening section, are hard on the eyes.

Two chapters of three

On the store page Abraxaes says this Early Access build holds about 70 per cent of the planned game: two of its three chapters. The full version is meant to add the last chapter along with new enemies, bosses, builds, music and story, plus a Hardcore Mode with gameplay systems that work very differently from a standard run. The team expects to spend roughly a year in Early Access but says delays could stretch that to two. "It is our first game and we do not want a nightmare scenario," it writes.

A hard road to launch

The developers say they first planned to launch in the first quarter of this year, but scams and the loss of a team member pushed it back by almost a year. In March they wrote about that loss: the game's lead writer, Pablo "Artistical" Lamprea, died in April 2025. As quoted by PC Gamer, he wrote most of the in-game dialogue, item descriptions and computer logs, and the pair had agreed to hold off on writing the second act until a build was ready for him to play. That never happened, so the second act was written without him.

Abraxaes says it will take feedback through the Steam forums, its Discord server and social media while it builds the rest.

Sources

Image: Abraxaes

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