JetBrains renews its Platinum sponsorship of Godot for 2027, and Rider 2026.3 adds more for Godot users
The Godot Foundation says JetBrains will stay a Platinum sponsor through 2027. Rider, free for non-commercial use, now covers GDScript, C# and C++ GDExtensions in one IDE.
AI-drafted from 3 sources. This story was written with AI from the outside reporting listed under Sources, and checked by automated tools before it went up. The originals have the full detail.
The Godot Foundation announced on 10 November that JetBrains has renewed its Platinum sponsorship for 2027. JetBrains first joined at that level in August 2025, so this is its second full year near the top of the engine's sponsor list. The Foundation's own post is labelled as the result of a sponsorship, which is fair to know when you read it.
For small studios, the money matters more than the press release. Godot is open source and free to use with no royalties, and it is paid for by its development fund: individual members, one-off donations and corporate sponsors. A Platinum sponsor renewing for another year means steadier pay for the people working on the engine's core.
What Rider does for Godot now
The other half of the announcement is about JetBrains Rider, the company's IDE. Over the past year it has grown to handle GDScript, C# and C++ GDExtensions in one place, and the Foundation points out that it is free for non-commercial use, which covers hobby projects, learning, open source work and content creation.
For GDScript, Rider offers code completion, Find Usages, a Rename refactoring, inspections and a formatter. You can drag nodes from its Scene Preview into a script to paste their paths or to generate @onready and @export variables. It can debug GDScript and C#, including single scenes and tool scripts, and both languages at once in mixed projects. C# tests run through the Chickensoft GoDotTest runner.
On the native side, Rider builds C++ GDExtensions with CMake and can show Godot's own types in the debugger using godot-cpp.natvis on Linux and macOS. There are also project templates for games, assets and editor plugins aimed at the Godot Asset Store.
Coming in Rider 2026.3
The next version adds navigation from $Node and %UniqueNode references straight to the scene node, Find Usages for signals connected through Callable, and the Remote Scene tree and node inspector while debugging C#. These are in Rider's Early Access Program now.
JetBrains also sends code upstream. Rider developer Ivan Ĺ achov wrote a change, merged into Godot in October 2025, that extended the engine's Debug Adapter Protocol support with scene selection and command-line arguments, so other external editors can use it too. The Foundation's post also links a JetBrains blog about how Mega Crit makes Slay the Spire 2 with Rider.
The full announcement is on the Godot site, and GamingOnLinux covered it here.
Sources
- JetBrains Renews its Platinum Sponsorship of the Godot Foundation (Godot Engine)
- JetBrains renewed their support for Godot Engine through 2027 (GamingOnLinux)
- Godot Development Fund (Godot Development Fund)
Image: Image: Godot Foundation