Six new game ports reached the PS Vita in a week, and AI helped build five of them, their developers say
Tony Hawk's Underground, GoldenEye 007 and Call of Duty: World at War Zombies led a busy week of native Vita ports from 5 to 11 October, with more Tony Hawk games, Need for Speed and Resident Evil...
AI-drafted from 6 sources. This story was written with AI from the outside reporting listed under Sources, and checked by automated tools before it went up. The originals have the full detail.
We counted six new native game ports released on r/vitahacks between 5 and 11 October, going through the release posts by hand and leaving out updates, demos and work in progress. For five of the six, the developer says AI tools did some or most of the work; the post for the sixth does not say either way.
Tony Hawk, Bond and Zombies
THUG Vita came first, on 5 October. It runs Tony Hawk's Underground natively on the Vita's ARM processor, with a graphics back end written on top of vitaGL, and needs the data from your own USA Xbox disc, about 3.2 GB of it. The README says story mode, free skate, Create-a-Skater and every level work, mostly at or near 60 fps. The developer says the port was built over several months by an AI agent that compiled the game, sent it to a real Vita, played it, read the logs and fixed what broke, while they compared the results with the Xbox original. Version 1.1.0 on 10 October added the videos, mission voices and cleaner sound. On 9 October the same developer announced Neversoft Engine Vita, a shared base with THUG2, THUG Pro and American Wasteland already running in early form.
GoldenEye 007 Vita 1.0 was announced on Reddit on 7 October with all 20 missions and the credits, running at 60 fps with drops to around 40 in busy scenes. It contains no game data, and the post is marked "AI Assisted". A day earlier, devnoname120 posted a port of Call of Duty: World at War Zombies, distributed through X, where the developer says it runs at 60 fps with all maps and promises "more iOS ports". The Call of Duty post does not say how the port was made.
The rest of the week
The Umineko Project visual novel arrived on 6 October with the PS3 version's voiced assets and a heavily modified ONScripter-RU engine. Its developer wrote that "yes, this was made with AI", under an experienced developer's supervision. The same developer followed with Robot Unicorn Attack on 9 October, saying a model called Astra "basically one-shotted the port" with tokens left before an OpenAI subscription ran out. A Predators port on 10 October was "lightly AI assisted", by its author's account. Halo CE for Vita added online play in its 1.1.0 betas, which we cover separately today.
Other developers showed games that are not out yet: a Need for Speed: Underground 2 port, which its developer says is AI assisted and holds around 30 fps in heavy areas; a native Dragon Ball Z: Budokai Tenkaichi 3; and Rinnegatamante's first video of Resident Evil Code: Veronica X, built on a decompilation of the PS2 game.
Sources
- THUG Vita: Tony Hawk's Underground running natively on the PS Vita (GitHub)
- Halo CE for PS Vita releases (GitHub)
- Umineko Project Vita port (GitHub)
- GoldenEye 007 Vita 1.0 Release (Reddit r/vitahacks)
- [Release] Call of Duty World at War Zombies port for the PS Vita (Reddit r/vitahacks)
- Stay tuned: THUG2, THUG Pro and American Wasteland are running natively on Vita (WIP) (Reddit r/vitahacks)
Image: iwannagooutside / THUG Vita