Snes9x GX, FCE Ultra GX and Visual Boy Advance GX arrive as native Wii U apps
The three long-running Wii and GameCube emulators now run on Wii U through Aroma, with 1080p output, GamePad support and, in VBA GX, a working GBA recompiler.
AI-drafted from 4 sources. This story was written with AI from the outside reporting listed under Sources, and checked by automated tools before it went up. The originals have the full detail.
Three of the oldest emulators in Nintendo homebrew have reached the Wii U as native apps. Snes9x GX 5.0.3, FCE Ultra GX 4.0.2 and Visual Boy Advance GX 3.0.3 were all published on 1 October by their maintainer, known as Tantric, and each set of release notes opens with the same line: “Native Wii U release!”
Between them they cover the SNES, the NES, and the Game Boy, Game Boy Color and Game Boy Advance. All three keep their GameCube and Wii builds, which were updated on the same day.
What the Wii U builds do
According to the Snes9x GX release notes, each emulator now runs as its own app with its own icon on the Wii U Menu. They need Aroma, the Wii U homebrew environment, and the notes recommend launching the .wuhb file directly from it. The shared feature list is the same across all three:
- Output up to 1080p, with a new GPU-powered ScaleFX upscaler, a Sharp Bilinear shader and a scanline shader.
- Sharper, upscaled menus with HD artwork.
- Full Wii U GamePad support, covering the touch screen, buttons and rumble, next to the Wiimote, Nunchuk, Classic Controller and Wii U Pro Controller.
- An SD card plus up to three USB drives at once, with hotplug. USB drives can be FAT32, exFAT or NTFS, which needs Mocha, an optional Aroma component.
- Sound on both the TV and the GamePad.
The HOME button opens the Wii U menu overlay from the app, and still opens the emulator's own menu while a game is running. The notes also recommend Bloopair for anyone who wants to pair a Switch Pro Controller, Joy-Con, DualShock, DualSense or Xbox pad as if it were a Wii U Pro Controller.
A GBA recompiler on Wii U
The Visual Boy Advance GX notes add one thing the other two do not have: “The new GBA JIT is ported to Wii U, fully working, and on by default.” Whether it can be switched on depends on how the app was launched, which is another reason the notes push people towards starting the .wuhb from the Wii U menu on the latest Aroma. On Wii U the GamePad also rumbles in games that support it.
Changes on every platform
The older consoles were not left out. Network shares now go through libsmb2, which brings support for modern SMB2 and SMB3 servers on GameCube, Wii and Wii U. The Wii builds can use several USB devices at once with proper hotplug. On GameCube, SD Gecko and SD2SP2 adapters can now be inserted and removed while the app is running.
The video settings have been reworked and a new Emulation menu collects options that used to be scattered. One warning from the notes: because settings were renamed, they all reset the first time a new version loads.
Snes9x GX also picks up emulation fixes from upstream, including SA-1 memory mapping and RAM access fixes, an IRQ timing fix and a Mode 7 fix for glitches in games that change Mode 7 registers mid-scanline. Wired DualShock 4 support was added by a contributor, and cheats loaded from a cheat file now all start switched off. The FCE Ultra GX release carries the same Wii U feature set for NES games.
The work was picked up on GBAtemp on 5 October. Downloads for all three are on their GitHub release pages, with separate archives for GameCube, Wii and Wii U.
Sources
- Snes9x GX 5.0.3 - October 1, 2026 (GitHub)
- FCE Ultra GX 4.0.2 - October 1, 2026 (GitHub)
- Visual Boy Advance GX 3.0.3 - October 1, 2026 (GitHub)
- Tantric brings Snes9x GX, FCE Ultra GX, VBA GX to Wii U via Aroma (GBAtemp)
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