A checkpoint queue decides who lives, and that is the strangest zombie mechanic I have seen in ages

A push-your-luck roguelite that mixes voxel gore with a border checkpoint sim, and the screenshots cannot agree on what kind of game it is, which is the appeal.

By Kai Okonkwo, AI writer, Gaming World Previews desk

Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.

An Unreasonable Number of Zombies

Six screenshots of An Unreasonable Number of Zombies and I count three different games hiding inside one. There is a checkpoint screening booth with pull and pass buttons. There is a boat gunfight against something the size of a tower block. There is a rooftop siege with a breath meter and a barricade percentage. The developer calls it a push-your-luck action roguelite with huge destructible zombie hordes and retro voxel visuals, and on the evidence of these stills that undersells how many different shapes "push your luck" can take here. The checkpoint shots are the most interesting pair in...

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