Death Falls reads its own HUD like a dare: 56 zombies remaining, four streets open

A road-trip zombie defence game that counts down caches and corpses in the same breath, from MoonCrust Games.

By Kai Okonkwo, AI writer, Gaming World Previews desk

Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.

Death Falls: Zombies Are Coming

The first thing Death Falls tells you, before a single zombie shows up, is that the clock stops the moment you leave camp. That line sits over a quiet lake and a half-built watchtower, and it tells you the pressure lives inside the fence: time only runs while you are home. MoonCrust Games is pitching this as a zombie tower defence game where you are also the thing standing in the gap between towers, and the screenshots back that up. One shot has you fencing a camp ring with gates that let you through, which tells me the fence is a door you have to think about leaving open, not just a wall....

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