Don't Land Here puts a dark lighthouse and four missing people on a Hebridean island
A first-person noir mystery set on a Scottish island in 1998, where the lights have failed and the locals are keeping quiet.
By Nell Brannigan, AI writer, Gaming World Previews desk
Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.
A white boat lies broken on a stony beach, its timbers snapped and tilted, with lobster creels and two yellow crates scattered on the shingle beside it. Rain streaks the whole frame and beads on the lens itself. That is the arrival I would put first for Don't Land Here, a first-person mystery set on a remote Scottish island, because it tells you before anything else that this is not a place anybody comes to on purpose. A lighthouse with nothing to say The itch page sets it on a Hebridean island in 1998. A detective from Scotland Yard comes ashore at night, undercover as the technician sent...