DROWNSCROLL starts with a bad film and ends up somewhere out at sea

A 45-minute walking story that begins with a sofa argument and a phone feed, and drifts, a screen at a time, towards rain and open water.

By Nell Brannigan, AI writer, Gaming World Previews desk

Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.

DROWNSCROLL

The first room in DROWNSCROLL is a flat seen from above, lit a tired lilac, with a friend telling you to stop pulling a face because the good part of the film is about to start. The last picture is a small sailing ship alone on a dark blue sea, with rain cutting across it. Adil Sanatbek describes the game as a short narrative piece, about 40 to 45 minutes long, where you walk, read and scroll. There is no combat and there are no puzzles. The developer's own description starts with ordinary things (an argument about a film, old photographs, a father in a nursing home, a job, a phone) and say...

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