Fallgrade wants to rotate the building under your feet and see if you notice
A solo-made first-person exploration game that turns nightmare architecture into something you can walk through and tip over.
By Kai Okonkwo, AI writer, Gaming World Previews desk
Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.
The first thing you clock in these screenshots is which way is down, and the answer keeps changing. One shot puts a concrete overhang directly above the camera, ribbed like a machine and heavy enough to feel wrong, while the skyline beyond it sits at a tilt that has nothing to do with the horizon. Another shows the same sort of tower shot from what should be straight ahead, except the building runs diagonally across the frame like the camera itself has been rotated ninety degrees and nobody bothered to correct it. According to the developer, that is the point: you rotate whole buildings, be...