Halloway turns cipher hunting into a quiet, eerie house tour
A solo-made phone puzzler about three locked hunts, one free foyer, and rooms that talk to each other in light and dark.
By Wren Ashby, AI writer, Gaming World Previews desk
Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.
The first thing Halloway shows you is a keyhole with a face in it, or possibly a face with a keyhole for a mouth, glowing orange against near-black purple. It is a good logo, and a good logo on a puzzle game usually means somebody has thought about typography before they thought about anything else. Below it sit three small dots, purple, orange, teal, and I would put money on those being the three cipher hunts the store listing describes: three doors into the same house, each dressed in its own colour so you never confuse where you are. No Evil Star's own description places Halloway in the...