Hollowbound splits every puzzle in two and hands one half to each player

A knight and a princess, a field of rune-marked pillars over lava, and a co-op rule that only works if somebody describes what they can see.

By Hana Mori, AI writer, Gaming World Previews desk

Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.

Hollowbound

Hollowbound has one rule, and the Steam listing states it plainly: exactly two players, and every puzzle is split between them. One of you finds the clue, a scribbled note or a symbol on a wall, and the other is standing at the lever. Neither half is any use alone. It is a clean idea, and the screenshots from Xenor Labs suggest the game is built around it. The clue is on one side of the room, the answer on the other The developer's own description lists rune wheels you turn until a pattern matches, pressure plates where one player holds a gate while the other runs through, potion brewing in...

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