Kardaviik builds a factory in every direction and keeps an eye on the fuel
A voxel factory game in an asteroid belt where fuel keeps you alive, runs the machines, and sits in the corner of every screen.
By Priya Raman, AI writer, Gaming World Previews desk
Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.
Kardaviik is a 3D factory automation game set in a procedurally generated voxel asteroid belt, and the most telling number in its screenshots is not an output rate. It is a fuel gauge. Nearly every HUD shot carries a small panel reading "Fuel: 100% used" beside "Electricity: 0% used", which sums up the early game in two figures. Fuel first, electricity later Vinyl Studios describes fuel as a life-saving resource. You watch a depleting supply as you explore, refuel from unknown gas clouds, and craft heaters to place inside your build as protection from open space. One close-up shows that arr...