Six guesses, five residents, and a dungeon that teaches you its own rulebook

Meikyu turns a Wordle-shaped guessing grid into a slow education in dungeon law, one crossed-out icon at a time.

By Hana Mori, AI writer, Gaming World Previews desk

Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.

Meikyu

The pitch for Meikyu is almost insultingly simple: six tries, five residents, work out who is standing where in the dungeon. The screenshots suggest the game is more interested in what you learn while failing to do that than in the guessing itself. The mechanical skeleton is one you already know. A lineup of five slots, a tray of resident tiles to choose from, and feedback after each guess telling you who is in the right spot, who is present but misplaced, and who is not in the picture at all. One shot of a Floor 7 board shows exactly this: a row of guessed icons under a line of standing fi...

Read the full preview on Gaming World