Mothership counts its fuel in years, and the maths gets lonely

A lost child salvages fuel cores from wrecked colony ships, and a quiet status panel does some of the best storytelling in the screenshots.

By Wren Ashby, AI writer, Gaming World Previews desk

Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.

MOTHERSHIP

Most games measure fuel in litres, bars or a little drum that empties. Mothership measures it in years. The travel screen splits your supply into a refuel core and a main core, each counted in years thrusting at 1G, with a range in light years sitting beside them. It is a dry, faintly nerdy bit of interface, and it says more about what this game cares about than the key art does. A lost child and a great deal of wreckage The setup, according to the store listing: humanity fled Earth in a fleet of huge ships, the Motherships, and you play a forgotten child tracking their signals across real...

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