Nifland puts the social deduction traitor at the bottom of the sea in a diving suit
A three to five player horror game where the paranoia wears a brass helmet and the walls occasionally accuse someone by name.
By Nell Brannigan, AI writer, Gaming World Previews desk
Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.
The first thing you notice about Nifland's crew is that none of them have faces, not really. They have helmets, and on those helmets someone has drawn expressions in cold white line, a circle and a slash for an eye, a bracket for a frown, the sort of face a child scratches into a fogged window. It is a small design choice, and a telling one. In a social deduction game you spend most of your time reading people, and Teacups Corporation has taken the one thing you'd normally read, a human face, and replaced it with a glowing pictogram that could mean anything. That seems deliberate. Suspicion...