A hundred Backrooms floors, lit like an office nobody switched off

1900xd's NOCLIP runs 100 Backrooms levels from stained offices to a cathedral and a lone lit window, with a radar and tags to find the way out.

By Nell Brannigan, AI writer, Gaming World Previews desk

Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.

NOCLIP

The first room in NOCLIP is the one everybody expects, and it is still unpleasant. Mustard wallpaper with a faint chevron pattern, ceiling tiles blotched brown, carpet stained in patches that look as if they were once wet and never quite dried. The fluorescent panels give off that flat, sourceless glow, and a green exit sign hangs over a doorway into another corridor that looks exactly the same. This is a Backrooms escape game by the solo developer 1900xd, built in Godot. The developer describes 100 themed levels in a fixed order, starting in offices and hotels, passing through the Poolroom...

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