REFLECT89 builds an arcade shooter around a reflector and ten stages of targets

An 80s-styled arcade shooter where enemy fire is the ammunition, ten year-named stages and a storm boss with its own signage.

By Kai Okonkwo, AI writer, Gaming World Previews desk

Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.

REFLECT89

REFLECT89 is built around reflection rather than a gun. The developer, EiSee Games, designed it around a reflector that swings round your character and sends enemy fire back where it came from, and the screenshots are crowded with things worth sending back. A curved bar against a screen full of trouble Every in-game shot puts a round, scowling red character dead centre, spiked like a sea mine, with a curved bar hugging one side of it. That bar is the whole idea. In the 1988 Stormworks shot a fan of blue, dart-shaped shots hangs to its upper left, all pointed at it, and the boss bar along th...

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