Soulcery deals its spells from a deck, three cards at a time
An isometric spell-slinging roguelite where devoured enemies become cards, and the hand you hold is your whole moveset.
By Priya Raman, AI writer, Gaming World Previews desk
Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.
Most deckbuilders ask you to stop and think. Soulcery: Deck of Shadows puts three cards along the bottom of an isometric dungeon and asks you to think while something made of lava is trying to flatten you. The idea, as YS246 Games describes it, is that you are a soul-sorcerer stuck in an endless dungeon. You devour enemies, seal what they could do into cards, and draw cards mid-fight to switch spells. There are no cooldowns. The hand is the cooldown, which is a neat bit of design if it holds up. A hand of three, and what it tells you Every combat screenshot has the same furniture: three car...