A paper-animated feature grows into a Genesis-style adventure game

Seenfilm's stop-motion film world becomes a playable adventure of exploration, puzzles and at least one voxel maze that has nothing to do with paper at all.

By Wren Ashby, AI writer, Gaming World Previews desk

Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.

Spacetime Chronicles

Spacetime Chronicles wants you to believe it was shot, not rendered, and the screenshots mostly back that up: cardboard-edged buildings, felt-tip shading, a plane wreck that looks like it was folded rather than modelled. The developer, Italian solo creator Stefano Bertelli under the Seenfilm banner, has spent the years since a paper-animated feature film making that world playable, and the images support the pitch in a way marketing copy rarely does on its own. There is a genuine crumpled quality to the fuselage half-buried in the forest scene, and the tiny running figure on top of it has t...

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