Zero Point builds a glass dome on a red planet, then asks you to leave it
A mauve sky, a showroom colony and a stone statue nobody has explained: Zero Point's survival loop starts at the shelter door.
By Nell Brannigan, AI writer, Gaming World Previews desk
Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.
The sky over Zero Point is the colour of a bruise that is healing: a dusty mauve that sits above red sand and redder grass, and never once, in any of the screenshots, turns blue. Under it sits a colony that looks shipped flat-packed. A geodesic dome of hexagonal glass, white modules trimmed in hazard yellow, solar panels tilted at the haze, a truck and a rover parked by a landing strut. It is tidy, and lit like a showroom. That tidiness is worth flagging, because the developer is careful to say it is not the finished game. The base in the pictures is a prebuilt test environment, and the sto...