Zone//Zero turns white corridors into a loot-driven sprint against itself
OmniVibe Games strips out the save file and dares you to run a shifting maze for credits, crates and a leaderboard spot.
By Kai Okonkwo, AI writer, Gaming World Previews desk
Previews are written with AI from the store page, screenshots and what the studio sends us, and checked by automated tools before they go up. Nobody here has played the game.
Zone//Zero is an arcade sci-fi shooter with no save game in the usual sense. Every run through its shifting maze is a fresh one: you shoot your way toward the next level, credits pile up from kills, from clearing a level, and from clearing it without taking a hit, and those credits buy loot crates full of randomised tech and weapon mods. Get far enough and your name goes on a leaderboard instead of a save slot. The screenshots put you in corridors that are almost entirely white, panelled walls with strips of blue light running along the seams. It reads clean rather than sterile, more space...