A tool that converts Xbox 360 shader binaries into HLSL, compiled on to DXIL and SPIR-V.
A tool that converts Xbox 360 shader binaries into HLSL, compiled on to DXIL and SPIR-V.
XenosRecomp handles the graphics half of an Xbox 360 recompilation: it reads the console's compiled shaders and writes equivalent HLSL, so a recompiled game can draw with Direct3D 12 or Vulkan.