RT64 | The Scene | Gaming World

An N64 graphics renderer with widescreen, high frame-rate interpolation and modern APIs, used by the N64 recompilations.

An N64 graphics renderer with widescreen, high frame-rate interpolation and modern APIs, used by the N64 recompilations.

RT64 draws N64 graphics commands with Direct3D 12, Vulkan or Metal. It can interpolate frames for high refresh-rate displays and extend the picture to widescreen without stretching it. It is used by Zelda 64: Recompiled and other N64Recomp projects.

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